Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Aaron James Saarela Newsgroups: scea.yaroze.programming.3d_graphics Subject: referenced viewing Date: Sun, 07 Dec 1997 10:52:38 -0500 Organization: SCEA News Server Lines: 12 Message-ID: <348AC646.1F07@umich.edu> NNTP-Posting-Host: costa.ummu.umich.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (X11; I; SunOS 5.5.1 sun4u) Could someone please explain how to use the referenced viewing system? How does the system go about determing an "up" vector for viewing? THe problem I'm having is this : I'm attempting to view an object from a slight angle above and slightly behind. However, when I move the object, the thing seems to "rock" about, kind of like I'm on a boat. However, if I specify only the vpz coordiate, placing the view point right above the object, then there is no twist. I'm hoping someone can help me with this, because my isomorphic 3d action game won't look quite the same from an "above-the-object" viewpoint.