Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: James Pretorius Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Making objects at run-time? Date: Tue, 27 May 1997 21:12:30 -0700 Organization: University of Victoria Lines: 28 Message-ID: <338BB0AD.7995@uvic.ca> References: <01bc6875$ffe82ec0$5291b8cd@mannynaj> NNTP-Posting-Host: p18-131.dialup.UVic.CA Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (Win95; I) Manny Najera wrote: > > Is there any way to create textured rectangles on the fly? I just want to > create a rectangle, define it's endpoints and coordinates, and send it to > the OT. Can anyone show me how this might be done? > > Manny Najera Yes there is, but it's not a straight forward process. There's a document describing the format of 'rmd' files on the Yaroze site that you will need to refer to. For some reason, the playstation library does not include a data structure to create and manipulate polygons (as far as I know). The library functions are geared toward manipulating 'rmd' data files. So, when you create your polygons you have to emulate the rmd format in order to make use of the library functions. It would be extremely helpful if someone (perhaps Sony tech. support) could create a Very simple demo illustrating how to create polygons on the fly. James Pretorius jpretori@engr.uvic.ca