Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Kevin Davis" Newsgroups: scea.yaroze.programming.3d_graphics,scee.yaroze.programming.3d_graphics Subject: Hi-res mode seems to studder Date: 23 Jan 1998 05:21:59 GMT Organization: SCEA News Server Lines: 11 Message-ID: <01bd27bf$1b560160$68b7af98@kd-home> NNTP-Posting-Host: 175-183-104.ipt.aol.com X-Newsreader: Microsoft Internet News 4.70.1162 Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:190 scee.yaroze.programming.3d_graphics:444 My program is using 640x480 resolution, however I sometimes have bad problems with the screen studdering. It almost looks like I'm not switching double buffers but I'm using GsGetActiveBuff() each time to switch between the buffers. I initialize the graphics like this: GsInitGraph(640 ,480, GsOFSGPU|GsINTER, 1, 0); // screen 640x480 When I switch to low-res mode (320x240) I haven't encountered this problem yet. Has anyone else overcome this problem? Kevin