Path: chuka.playstation.co.uk!scea!wal From: wal@blarg.net (wayne a. lee) Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Problem with too many polygons? Date: Mon, 26 Jan 1998 12:33:09 -0800 Organization: SCEA News Server Lines: 6 Message-ID: References: <01bd262b$c530c980$be4fc998@kd-home> NNTP-Posting-Host: mg-20425418-74.ricochet.net Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 This is just a guess but the first thing I would try is making my packet area bigger. It's possible that the primitives are writing past the end of your allocated packet area and clobbering your program data or code. -- wayne a. lee