Path: chuka.playstation.co.uk!news From: "Emanuele Diotallevi" Newsgroups: scea.yaroze.programming.3d_graphics Subject: GSSORTOT GREAT BUG!!!! Date: 16 Feb 1998 23:09:28 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <01bd399f$0d568840$2a02bfc3@manolo> NNTP-Posting-Host: 195.191.2.42 X-Newsreader: Microsoft Internet News 4.70.1155 Hi world! I have a great problem with sorting: 1)I have created a mech warrior that have 1000 polygons tri and quads. 1.1)If i load all the mechwarrior from 1-RSD to 1TMD and then i use it in GsSortObject4() it will displayed very well with all the polygons. 1.2)BUT! If i create all the parts in rsd format (head,legs hands,etc...) and i convert it in tmd format and i sort it with GsSortOt() starting from head to feets i'll see only the firstest 12 of 23 objects well displayed and th others are flickering or are not here! 1.3)BUT! This is VERY INTERESTING!!!!,if i invert the allocation to ordering table from feets to head ,i'll see only the lastest objects thath means legs feets etc. CONCLUSION:Why i can't sort more than 15 objects? ps:I tried using a single object in multiple copyes an the problem persist but the number of object thath i can display is increased.