Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Manny Najera Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Drawing off the screen Date: Wed, 18 Feb 1998 22:06:08 -0600 Organization: SCEA News Server Lines: 26 Message-ID: <34EBAFB0.CACACF07@ix.netcom.com> References: <6cftek$j891@emeka.playstation.co.uk> NNTP-Posting-Host: dgr-il3-04.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) Lewis_Evans@Playstation.sony.com wrote: > Both use DrawProcesses, which are just structures for holding data > about the off-screen drawing; the crucial things are to change > GsDRAWENV.clip and .ofs; > the .clip RECT should be set to where you draw offscreen > (eg in your case, 760, 256, w, h) > and the ofs should be set to the top-left corner of that area (ie 760, > 256) Thank's for the help. Before you posted this, however, I spent most of my time today trying to figure this thing out. I got it to work, eventually, but I set both the .ofs to zero and it worked, even though that is not the top left corner of the area. But it works. > Off-screen drawing very useful for dynamic textures, mirroring, and > other > nice things After I got it to work, I wanted to try using chrome mapping with it. The only problem I'm having now is texturing an object for chrome mapping. Do you know how the texturing in the SCEE chrome demo was done? Manny Najera