Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Manny Najera Newsgroups: scea.yaroze.programming.3d_graphics Subject: Clipping problem Date: Sun, 22 Feb 1998 13:01:09 -0600 Organization: SCEA News Server Lines: 9 Message-ID: <34F075F4.FB9EA26A@ix.netcom.com> NNTP-Posting-Host: dgr-il1-15.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) I want to display a 3D cylinder. I also need the view to be completely inside it. Whenever I move the cylinder closer to the screen, it starts to really slow down. The slowdown causes the game to be unplayable in 640x480, the resolution at which it needs to run. I've tried messing around with the cylinder's coordinates, the projection distance, and almost everything else. What can I do to solve this problem? Manny Najera