Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Clipping problem Date: Mon, 23 Feb 1998 01:05:58 +0000 Organization: Mobius Codeworks Ltd. Lines: 19 Message-ID: <34F0CB76.15648E1C@codeworks.demon.co.uk> References: <34F075F4.FB9EA26A@ix.netcom.com> NNTP-Posting-Host: codeworks.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (WinNT; I) X-Priority: 3 (Normal) Hi Manny, How many sides/polys are there to this cylinder? Is it textured? If there are a lot it may be a legitimate slow down. Jim. Manny Najera wrote: > > I want to display a 3D cylinder. I also need the view to be completely > inside it. Whenever I move the cylinder closer to the screen, it starts > to really slow down. The slowdown causes the game to be unplayable in > 640x480, the resolution at which it needs to run. I've tried messing > around with the cylinder's coordinates, the projection distance, and > almost everything else. What can I do to solve this problem? > > Manny Najera