Path: chuka.playstation.co.uk!news From: Toby Hutton Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Clipping problem Date: Mon, 23 Feb 1998 12:18:05 +1100 Organization: Cybec Pty. Ltd. Lines: 27 Message-ID: <34F0CE4D.E2BF2269@cybec.com.au> References: <34F075F4.FB9EA26A@ix.netcom.com> <34F0CB76.15648E1C@codeworks.demon.co.uk> NNTP-Posting-Host: tech10.mel.cybec.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (WinNT; I) True, and if you're using flat shading, you should try using gouraud with fewer sides. If you're inside the tube you could probably get away with under 12 and it'd still look fine with smooth shading. Toby. Jim wrote: > > Hi Manny, > > How many sides/polys are there to this cylinder? > Is it textured? > > If there are a lot it may be a legitimate slow down. > > Jim. > > Manny Najera wrote: > > > > I want to display a 3D cylinder. I also need the view to be completely > > inside it. Whenever I move the cylinder closer to the screen, it starts > > to really slow down. The slowdown causes the game to be unplayable in > > 640x480, the resolution at which it needs to run. I've tried messing > > around with the cylinder's coordinates, the projection distance, and > > almost everything else. What can I do to solve this problem? > > > > Manny Najera