Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Michael Hough Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Making objects at run-time? Date: Thu, 29 May 1997 09:31:38 -0700 Organization: SCEA Net Yaroze News Lines: 27 Message-ID: <338DAF6A.F7897921@stanford.edu> References: <01bc6875$ffe82ec0$5291b8cd@mannynaj> <338BB0AD.7995@uvic.ca> Reply-To: mhough@stanford.edu NNTP-Posting-Host: aegis.Stanford.EDU Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.0b4 [en] (Win95; I) X-Priority: 3 (Normal) James Pretorius wrote: > > Manny Najera wrote: > > > > Is there any way to create textured rectangles on the fly? I just want to > > create a rectangle, define it's endpoints and coordinates, and send it to > > the OT. Can anyone show me how this might be done? > > > > Manny Najera [...] > > It would be extremely helpful if someone (perhaps Sony tech. support) > could > create a Very simple demo illustrating how to create polygons on the > fly. > > James Pretorius > jpretori@engr.uvic.ca If you look at the SCEE 'flame' demo (and morph too, to some degree), it's got what you want--they create 4-cornered shaded no-texture polys, but it's easy to generalize to any sort. Check their tmd.h, plus the file format spec, and you should be all set. mike -- mhough@stanford.edu