Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Manny Najera Newsgroups: scea.yaroze.programming.3d_graphics Subject: CBA & TSB Date: Wed, 25 Feb 1998 18:09:56 +0000 Organization: SCEA News Server Lines: 7 Message-ID: <34F4B2D4.4DD092CF@ix.netcom.com> NNTP-Posting-Host: dgr-il3-23.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) When making objects inside the program, I just stuck with a piece of code that calculated the CBA and TSB variables based on a TIM file. If I know which texture pages I'm goingto be using, what are the necessary calculations for CBA and TSB? Manny Najera