Path: chuka.playstation.co.uk!news From: "Steve Dunn" Newsgroups: scea.yaroze.programming.2d_graphics,scea.yaroze.programming.3d_graphics,scee.yaroze.programming.2d_graphics,scee.yaroze.programming.3d_graphics Subject: Re: Artistic people...YOUR GATEWAY to Fame and Fortune (this is not a spam) Date: Tue, 24 Mar 1998 13:56:15 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 71 Message-ID: <6f8e40$f1o21@chuka.playstation.co.uk> References: <6edsoo$dud2@chuka.playstation.co.uk> NNTP-Posting-Host: userm441.uk.uudial.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:363 scea.yaroze.programming.3d_graphics:221 scee.yaroze.programming.2d_graphics:293 scee.yaroze.programming.3d_graphics:506 What a response. I've sorted through the millions of pleas that have been flooding in daily since I posted this, but unfortuanatly, no-one was up to the standard required. So, don't be disheartened, YOUR chance still exists for this one in a daytime opportunity. Steve >I'm looking for someone with a tad more >artistic flare than myself to do some 3D >graphics for my soon to arrive little >game demo. > >The game is a 90's version of that all >time favourite(mine anyway) Q*Bert. >It's (as usual) all 3D, with absolutely >huge levels. It's a 1 or two player >game, with additions such as laying >bombs on cubes to corner your opponent, >special 'cubes' that either rotate (so >they can only be jumped on once), cubes >that rise when they're jumped on >enabling some inaccessible cubes to be >reached, cubes that lower when they're >jumped on, enabling Q*Bert to reach >lower levels, and all sort of other >things. > >My only problem is, the graphics are >crap. It took me 4 hours to get a >simple cube into an RSD file, and I >blatantly stole the 'ball' (Q*Bert) from >someone else's demo. > >What I need, if anyone would like to >contribute and reap the benefits of >everlasting stardom is; > >A Q*Bert character. This character can >point in any direction, and can contain >any amount of animation you're willing >to spend time doing. >If the limbs etc prove too time >consuming, a cute 'tennis ball' kind of >character would suffice. > >Some variations on the above character, >with frowns instead of smiles to >represent the 'baddies'. > >A nice 'Cube'. I believe the top side >of the cube may be textured, although >I'd have to see what performance impact >this will have. > >Many thanks to anyone that can help. > >Your best mate. >Steve Dunn > > > > >