Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Austin Kottke Newsgroups: scea.yaroze.programming.3d_graphics Subject: Gpu Timeout Error Date: Sat, 04 Apr 1998 00:02:23 -0800 Organization: SCEA News Server Lines: 15 Message-ID: <3525E90F.5562@earthlink.net> Reply-To: akottke@earthlink.net NNTP-Posting-Host: 170-254-218.ipt.aol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-NSCP (Win95; U; 16bit) Now that Ive been actually making a game. I ve been getting this error: GPU timeout:que=0,stat=40422205,chcr=01000401,madr=0012e350,func=(80029e50)(8011 afec,00000000) Now This problem has probably already been answered or something...but what the hell is this caused by...I have allocated just about all the OT space I can think of...I dont think that I have that much polys. Hmm Can Anyone help me....Or will I have to resort to dreaded r3000...hehe..whatever... Let me know about this problem...This is the only error I ever get...Let me know please...and i will be greatly appreciative :) -Austin /ROGUE/(Bufferman)#psxdev,#yaroze,#gamecode