Path: chuka.playstation.co.uk!news From: "SCEE" Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Gpu Timeout Error Date: Mon, 6 Apr 1998 09:38:50 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: <6ga43o$6vn5@chuka.playstation.co.uk> References: <3525E90F.5562@earthlink.net> NNTP-Posting-Host: 194.203.13.10 X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 You only get a GPU timeout if the workbase area has been corrupted.... Try checking how much workspace is being used ( with GsGetWorkBase after all of your sorts ) Also remember that you need 2 workbases to achieve double buffering, otherwise you may be overwriting stuff before the GPU has finished with it. Colin. Austin Kottke wrote in message <3525E90F.5562@earthlink.net>... >Now that Ive been actually making a game. I ve been getting this error: > >GPU >timeout:que=0,stat=40422205,chcr=01000401,madr=0012e350,func=(80029e50)(801 1 >afec,00000000) > >Now This problem has probably already been answered or something...but >what the hell is this caused by...I have allocated just about all the OT >space I can think of...I dont think that I have that much polys. Hmm Can >Anyone help me....Or will I have to resort to dreaded >r3000...hehe..whatever... >Let me know about this problem...This is the only error I ever get...Let >me know please...and i will be greatly appreciative :) > >-Austin /ROGUE/(Bufferman)#psxdev,#yaroze,#gamecode