Path: chuka.playstation.co.uk!scea!wal From: wal@blarg.net (wayne a. lee) Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Polygon subdivision Date: Sat, 25 Apr 1998 12:38:34 -0700 Organization: SCEA News Server Lines: 24 Message-ID: References: <35418660.1F32CB73@home.com> NNTP-Posting-Host: dnai-207-181-237-39.dialup.dnai.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 In article <35418660.1F32CB73@home.com>, Tim O'Neil wrote: > How exactly are you submitting these faces to be drawn? If you are using > more than a static number of function calls it will definately slow > down [snip] > so if you are increasing the number > of funciton calls, then things will invariably slow down a fair bit. The number of function calls is the same. There are only two differences between the test cases: TMD model used subdiv value used for attribute test A: low detail GsDIV2 test B: high detail 0 The code itself is identical. High detail model has 16x more polys than low detail model. Test A ends up being faster! -- wayne a. lee