Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Chris Furlough" Newsgroups: scea.yaroze.freetalk,scea.yaroze.programming,scea.yaroze.programming.3d_graphics,scee.yaroze.freetalk,scee.yaroze.programming,scee.yaroze.programming.3d_graphics Subject: Dino Demo Control Date: 5 Jun 1997 16:48:15 GMT Organization: SCEA Net Yaroze News Lines: 7 Message-ID: <01bfcf0e$698cf340$be8fb5cc@furlough> NNTP-Posting-Host: potomac.medifax.com X-Newsreader: Microsoft Internet News 4.70.1155 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:54 scea.yaroze.programming.3d_graphics:24 scee.yaroze.programming.3d_graphics:203 I'm sure some of you guys have looked over the Dino demo. My question is: "Why is the control section SO BIZARRE?" There doesn't seem to me to be any reason that it has to be so convoluted, other than the author wanted it that way. Couldn't it have been written like the rest of the demos??