Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Jar Williams" Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Calculating RSD Normals Date: Sat, 9 May 1998 07:18:02 -0400 Organization: SCEA News Server Lines: 15 Message-ID: <6j1dh8$6r14@scea> References: <3551A622.6DF487E9@clara.net> <6iv58b$6r13@scea> <355390E4.116E0F26@clara.net> NNTP-Posting-Host: usr-tort-m11-r11.clover.net X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOle: Produced By Microsoft MimeOLE V4.72.2106.4 Ian, Your code looks right. The code I wrote for my program is almost identical, but I am still having a lot of problems too. I am trying to convert geometry from another program. It seems to work fine for really basic stuff like cubes (I've only tried to implement flat shading so far), but I start seeing holes in the mesh (using rsdv) when things get more complex. If these are the kind of problems you're having then were at the same place. Let me do some more work and I'll see what I can come up with. Also, this may not be the best way to do this, but it is the only thing I have come up with so far. Let me know if you figure anything out. Jerry (Jar)