Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: dajudge@home.com (Michael Klucher) Newsgroups: scee.yaroze.programming.3d_graphics,scea.yaroze.programming.3d_graphics Subject: Re: Getting RSDAnim to work with Windows NT Date: Wed, 17 Jun 1998 19:34:09 GMT Organization: SCEA News Server Lines: 35 Message-ID: <358819d5.6738369@news.scea.sony.com> References: <3588afa1.4089640@news.scea.sony.com> <01bd99c0$a14eaba0$f30b0a0a@Angela1.intelligent-group.com> NNTP-Posting-Host: cx63972-a.chnd1.az.home.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.451 Xref: chuka.playstation.co.uk scee.yaroze.programming.3d_graphics:642 scea.yaroze.programming.3d_graphics:255 Yea, Plus I dont know if you had fixed this already but I have a Monster 3D II and it still seems to work fine as long as I press no. But I really like the program and cant wait for the next realese! On 17 Jun 1998 07:23:54 GMT, "Craig Graham" wrote: > > >Michael Klucher wrote in article ><3588afa1.4089640@news.scea.sony.com>... >> Hey! I just wanted everone to know that I have gotten RSDAnim version >> 1.1 to work under NT. I stumbled across a page >> http://www.stefan98.com/winnt/winnt.html where they have an >> Unoffical/Pre-Realease for DirectX5 under Windows NT. The direct link >> to the file is http://www.stefan98.com/download/nt4dx5.zip You need to >> know a litlle about NT because these files must be installed manualy. >> As for the legality of this I asked around and nobody said it was >> illegal just a use at your own risk type thing. But I can get RSDAnim >> running so hopefully it will work for you too. >> Hope this helps, >> Michael Klucher > > >Excellent. I'd sort of heard a rumour that it existed, but never managed to >track it down... > >Craig. >(a little late with the next update of RsdAnim 'coz KB-Splines are pretty >heavy going)