Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Nick Newsgroups: scee.yaroze.programming.3d_graphics,scea.yaroze.programming.3d_graphics Subject: Re: Getting RSDAnim to work with Windows NT Date: Fri, 19 Jun 1998 23:20:08 -0700 Organization: SCEA News Server Lines: 13 Message-ID: <358B5490.7746@home.com> References: <3588afa1.4089640@news.scea.sony.com> <01bd99c0$a14eaba0$f30b0a0a@Angela1.intelligent-group.com> Reply-To: porcino@home.com NNTP-Posting-Host: cs1000396-a.gvob1.bc.wave.home.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-2022-jp Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01-C-SYMPA (Macintosh; I; PPC) CC: c_graham@hinge.mistral.co.uk Xref: chuka.playstation.co.uk scee.yaroze.programming.3d_graphics:644 scea.yaroze.programming.3d_graphics:257 Craig wrote: > KB splines are heavy going You probably have all the references you need, but David Eberly has some excellent tutorial materials and code at - http://www.cs.unc.edu/~eberly/gr_keyf.htm He puts quaternion interpolations along Kochanek Bartels splines. Very nice. -nick