Path: chuka.playstation.co.uk!scea!hobbes From: jamin1@psu.edu (Jamin Frederick) Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Translucency levels (transparent TMD's) Date: Mon, 29 Jun 1998 21:43:22 GMT Organization: SCEA News Server Lines: 28 Message-ID: <6n919t$51f3@scea> References: <3556c410.476415@news.playstation.co.uk> NNTP-Posting-Host: 204.240.38.127 X-Newsreader: News Xpress 2.01 You could keep the translucency level constant, but just stick a texture on the TMD and change the intensity of the texture by manipulating the palette entries. I have a lib that will let you change the palette entries available soon. Jamin In article <3556c410.476415@news.playstation.co.uk>, Byron@snsys.com (Byron Atkinson-Jones) wrote: >Hi, > >Got my Yaroze on Friday and converted a 2-D game of mine into 3-D as a >learining exercise using the tutorial by Passmore (excellent tutorial >- well recommended!!!). > >I came to a point where I wanted to dynamically change the >translucency level of my TMD's. On the pro development system I could >do this with sprites by changing the brightness levels (r,g,b) but how >do I do this with a TMD. I am guessing that I have to hack into the >TMD structure directly.... > >Anyone know how to do this? > >Byron. > >