Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Tim O'Neil Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Textures?? Date: Thu, 05 Jun 1997 19:35:00 -0400 Organization: SCEA Net Yaroze News Lines: 18 Message-ID: <33974D24.674C@chat.carleton.ca> References: <01bc6498$628940a0$be8fb5cc@furlough> <01bc652f$154bf8e0$be8fb5cc@furlough> <3382560A.5B17@chat.carleton.ca> <01bc65f7$86b57e20$be8fb5cc@furlough> NNTP-Posting-Host: obatanga.carleton.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (Win95; I) Chris Furlough wrote: > > It sounds like this is a job best left to the modeler.. > > Agree or disagree?? > Well, I would have to do both. I would agree that this would be best left to the modeller if you are in fact creating models with this modeller. I would disagree however if you have information in another format (as in stuff you alreay created somewhere else) and don't want to go through the hassle of recreating everything. Actually, with a few simple C structures you can write image files that encompass a number of images and fit perfectly into the frame buffer, without having to sit there with a pencil and paper trying to figure out what all the texture coords should be. ANyways, maybe its just me who doesn't like the restriction of using the modeller all the time ;)