Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: 3D "How-To" Q's Date: Thu, 09 Jul 1998 12:17:13 +0100 Organization: Intelligent Research Lines: 25 Message-ID: <35A4A6B9.E15BE9B0@hinge.mistral.co.uk> References: <6o0qvi$7mk11@scea> <35A487C3.7124784B@scee.sony.co.uk> NNTP-Posting-Host: 194.131.235.3 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; I) James Russell wrote: > The easiest way is to create multiple objects (one for each limb), then create > a hierarchy. It *is* possible to do direct vertex modification, but it's a > world of hurt for any complicated model (especially one that uses multiple coordinate > systems!). Although, that said, you cann't do skinned character animation using theseperate objects method on a Yaroze (a la Dinosaur demo). To get that effect from the Yaroze library you have to use direct vertex modification. You may want to try RsdAnim (on my WWW page), as it creates the data for doing the direct vertex manipulation for you.... Of course, it will be getting an object hierachy update as well in the near future to get the best of both worlds.... > James I think Nick gave you far to much of a hard time at the Devcon- I liked the dancing ogre anyway.... Craig.