Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scea.yaroze.programming.3d_graphics Subject: Skinning Date: Thu, 09 Jul 1998 13:48:22 +0100 Organization: Sony Computer Entertainment Europe Lines: 43 Message-ID: <35A4BC16.2781FF33@scee.sony.co.uk> References: <6o0qvi$7mk11@scea> <35A487C3.7124784B@scee.sony.co.uk> <35A4A6B9.E15BE9B0@hinge.mistral.co.uk> NNTP-Posting-Host: camfw01.millennium.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Craig Graham wrote: > > James Russell wrote: > > > The easiest way is to create multiple objects (one for each limb), then create > > a hierarchy. It *is* possible to do direct vertex modification, but it's a > > world of hurt for any complicated model (especially one that uses multiple coordinate > > systems!). > > Although, that said, you cann't do skinned character animation using theseperate objects method > on a Yaroze (a la Dinosaur demo). To get that > effect from the Yaroze library you have to use direct vertex modification. The way I do it is (which is just one of many possible ways to do it) is to have a separate model for each limb, which you adjust as usual. When the GTE is set up to process that limb, you then process a separate list of vertices which make up the part of the skin that applies to that limb. After all limbs have been processed, you'll have a large list of transformed vertices, which all apply to various points of the skin. Then you have to create and insert all the polygons into the OT which form the skin, using the transformed vertices you've already created. > You may want to try RsdAnim (on my WWW page), as it creates the > data for doing the direct vertex manipulation for you.... Cool! > I think Nick gave you far to much of a hard time at the Devcon- I liked the dancing ogre > anyway.... Let's just say I'm just glad there are people like Christer around. :O) The dancing ogre wasn't mine, by the way, it was Thomas Daniel's. The ogre model was taken from one of the example HMD plug-ins, and at a guess I'd say it was made by the Japanese. Judging by some of the things I see coming out of Japan, I think someone's putting far too much LSD in their tap water. :O) Cheers, James -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe Why do they put Braille dots on the keypad of the drive-up ATM?