Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Creating a TMD on the fly Date: Fri, 06 Jun 1997 00:18:06 GMT Organization: SCEA Net Yaroze News Lines: 13 Message-ID: <33975697.36340616@205.149.189.29> References: <338C1E17.60C8@netcom.ca> <338CE63F.7F1E@netcom.ca> <33974F23.5973@chat.carleton.ca> NNTP-Posting-Host: filter-hrtc1.nortel.net X-Newsreader: Forte Free Agent 1.1/32.230 While floating point calculations would make the code easier to write, it would also cause the program to run slower. I use the FPU (in PC's) for all my CAD programs, but never in games. Mario On Thu, 05 Jun 1997 19:43:32 -0400, Tim O'Neil wrote: >Personally, I would have liked to see them go the extra foot and put in >a floating point processor, but hey, that would make programming the >thing less complicated.