Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Austin Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Calculating RSD Normals Date: Sat, 29 Aug 1998 21:22:20 -0700 Organization: SCEA News Server Lines: 10 Message-ID: <35E8D37C.98E372C5@microworld.com> References: <3551A622.6DF487E9@clara.net> NNTP-Posting-Host: ip63.van-nuys2.ca.pub-ip.psi.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b1 [en] (Win95; I) X-Accept-Language: en Ian, I would look at the libxplod libraries from survival...those give a whole list of diff type of prims as well as an excellent reference for what you are doing. I would also try to get ahold of Craig Grahm.. he successfully converted asc in rsdanim program... also look on the codeworks site for there reference on tmd...I hope this gives you some places to look at :) Austin