Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Austin Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Translucency levels (transparent TMD's) Date: Sat, 29 Aug 1998 21:26:22 -0700 Organization: SCEA News Server Lines: 10 Message-ID: <35E8D46E.4D203442@microworld.com> References: <3556c410.476415@news.playstation.co.uk> NNTP-Posting-Host: ip63.van-nuys2.ca.pub-ip.psi.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b1 [en] (Win95; I) X-Accept-Language: en > Byron, You would definitely have to go inside the tmd's in order to change the brightness level as in sprites.. but if you just want to make your tmd transparent just set the GsDOBJ attribute flag to 0<<30. Austin/nemesis