Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Calculating RSD Normals Date: Sun, 30 Aug 1998 23:40:52 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <35E9D4F4.D88AE7BD@hinge.mistral.co.uk> References: <3551A622.6DF487E9@clara.net> <35E8D37C.98E372C5@microworld.com> NNTP-Posting-Host: d2-s34-128-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Austin wrote: > Ian, > I would look at the libxplod libraries from survival...those give a whole list of diff type of prims as well as an excellent reference for what > you are doing. I would > also try to get ahold of Craig Grahm.. he successfully converted asc in rsdanim program... also look on the codeworks site for there reference on > tmd...I hope > this gives you some places to look at :) Heh heh heh. Any of the select few who's seen my source to RsdANIM want tosnigger about that as well? (there's a whole lot of bodging going on in there). Anyway, I believe Ian sorted it out in the end.... > Austin Craig.