Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: matth@bellatlantic.net (Matthew Hulett) Newsgroups: scea.yaroze.freetalk,scea.yaroze.programming.3d_graphics Subject: Re: Dynamic TMDs Date: Mon, 21 Sep 1998 18:41:39 GMT Organization: SCEA News Server Lines: 11 Message-ID: <36069d8c.50853450@news.scea.sony.com> References: <36050ABC.2F8D7CC9@bigfoot.com> <36061DFC.BDFE8D46@scee.sony.co.uk> <36062E02.CF3ACECE@bigfoot.com> <6u6b6i$bdk1@chuka.playstation.co.uk> <3606CBF5.92F4F91E@bigfoot.com> NNTP-Posting-Host: client-119-88.bellatlantic.net X-Newsreader: Forte Free Agent 1.11/32.235 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:985 scea.yaroze.programming.3d_graphics:292 > I >guess I'll have to write my own TMD creation routines. (Uggg...) I remember reading how Robert Swan had written a routine for dynamically creating TMDs at runtime. Check his site out, he is a SCEE member. Sorry if you knew this already. -Matt