Path: chuka.playstation.co.uk!news From: Jake Turner Newsgroups: scea.yaroze.programming.2d_graphics,scea.yaroze.programming.3d_graphics,scee.yaroze.programming.2d_graphics,scee.yaroze.programming.3d_graphics Subject: Re: 3d objects Date: Sun, 25 Oct 1998 21:52:07 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Message-ID: <36339D87.1C574F04@cthullu.freeserve.co.uk> References: <70u292$5iq5@chuka.playstation.co.uk> <70vvn2$eeg1@scea> NNTP-Posting-Host: 62.172.80.243 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:429 scea.yaroze.programming.3d_graphics:308 scee.yaroze.programming.2d_graphics:673 scee.yaroze.programming.3d_graphics:967 THE DJINN wrote: > hi, > i was wondering if anyone can help, > most times when i make a 3d object in 3d-studios max and convert it to ps > format, it comes out transparent or something, it seems like some faces of > the polygons are see through, > any sugestions???? > > thanks, > DJINN Good old 3DS MAX is cack handed i.e. you need to specify -back on the dxf2rsd conversion (or whatever). This will put the normals the correct way around and so make the back face culling routines in the 3d libraries work correctly, so you will see only the correct polygons. Good luck -- Jake Turner : Token Rocket Scientist ========================================= Practive VI it may save your life one day Home e-mail: jaket@cthullu.freeserve.co.uk Work e-mail: jaket@revolution.co.uk