Path: chuka.playstation.co.uk!news From: burrowinggerbil@hotmail.com (Barry Stuart Swan) Newsgroups: scea.yaroze.freetalk,scea.yaroze.programming.3d_graphics Subject: Re: Last Night's Net Yaroze Chat Date: Sat, 07 Nov 1998 14:01:24 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <36445248.471494@www.netyaroze-europe.com> References: <36050ABC.2F8D7CC9@bigfoot.com> <72111k$je64@scea> NNTP-Posting-Host: userm540.uk.uudial.com X-Newsreader: Forte Free Agent 1.11/32.235 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1048 scea.yaroze.programming.3d_graphics:321 On Sat, 7 Nov 1998 00:54:50 -0500, "John Emmer" wrote: > I had that same problem too for a while. My guess was that the >routines were not properly (finding/creating?) the end of the TMD. That >is, that the garbage is just what the next values in memory look like when >displayed as a TMD. I found that if I cleared a region of memory with >zeroes and then built my TMD within the limits of this 'clean' area, the >problem went away. I'd be interested in any one else's experiences like >this. sounds completely right. Of course, clearing the memory is a workaround, but this should really be solved one way or another otherwise you'll reach a point where the workaround doesnt work. Im presuming this all started in response to darco (as he mentioned something similar to me a while ago). People could send their source code to me at my pipex account (from my web page) and I can have a look to see whats happening if they want :) Rob Swan SCEE ~middex2 account