Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: James Pretorius Newsgroups: scea.yaroze.programming.3d_graphics Subject: Polygon creation problem Date: Wed, 11 Jun 1997 20:34:31 -0700 Organization: University of Victoria Lines: 10 Message-ID: <339F6E47.7B07@uvic.ca> NNTP-Posting-Host: p18-110.dialup.UVic.CA Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (Win95; I) I am having some problems drawing polygons on the fly. When I move the viewpoint some of the polygons of the object dissappear, or are drawn out of order (i.e. in front when they should be at back). It seems like the GPU is having a tough time deciding which surfaces should be hidden. I am only defining a single object so I don't think it's an ordering problem (in the OT). Does anybody know the reason for this problem? Thanks James Pretorius