Path: chuka.playstation.co.uk!news From: "Nathan Miller" Newsgroups: scea.yaroze.programming.3d_graphics,scee.yaroze.programming.3d_graphics Subject: Z Buffer, Z Sorting and Voxels Date: Sun, 24 Jan 1999 13:06:06 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 14 Message-ID: <78f28u$nd44@chuka.playstation.co.uk> NNTP-Posting-Host: 134.235.149.237 X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:334 scee.yaroze.programming.3d_graphics:1148 I was hoping someone could help me on this one. I want to try and do some voxel/polygon work and need to implement a z buffer with the Yaroze. Unfortunately, since the Yaroze uses the z sorting algorithm and then sends it to the GPU, I can't think of a way I can quickly do some type of z buffer. I mean, I could translate all of the polys and such myself, but then none of the dedicated hardware is being used and I am eating up those precious ticks. Your help would be appreciated, Nathan Miller SCEA member