Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Kirk Bender Newsgroups: scea.yaroze.programming.3d_graphics,scee.yaroze.programming.3d_graphics Subject: Re: Bounding box 3d collision detection / (delurk!) Date: Thu, 04 Mar 1999 01:11:03 -0800 Organization: SCEA News Server Lines: 25 Message-ID: <36DE4E27.46189FF3@znet.com> References: <7bc8t3$abn7@chuka.playstation.co.uk> NNTP-Posting-Host: scts1-21.znet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.06 [en] (Win98; U) Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:350 scee.yaroze.programming.3d_graphics:1241 Alan Marshall wrote: > > Hi, I'm writing a 3d Tetris style game and am looking for examples of 3d > collision detection, especially bounding box since I *think* this is the > method I should use. > > So far my searching through Yaroze pages hasn't helped too much, so any > hints/ pushes in the right direction would be great cheers! > > Al > > http://www.geocities.com/SunsetStrip/Palms/3657 game developer magazine has been running a series of articles on collision detection the past few months, source code is on their site at http://www.gdmag.com/code.htm kirk --------------------------------------------------------- Kirk Bender kbender@znet.com http://sj.znet.com/~kbender http://www.scea.sony.com/net/yaroze/pages/kbender.html