Path: chuka.playstation.co.uk!news From: "Miles Buzzing" Newsgroups: scea.yaroze.programming.3d_graphics,scee.yaroze.programming.3d_graphics Subject: Re: Bounding box 3d collision detection / (delurk!) Date: 6 Mar 1999 08:28:22 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 14 Message-ID: <01be67ab$4e1c5220$0a3ddec2@sonia> References: <7bc8t3$abn7@chuka.playstation.co.uk> NNTP-Posting-Host: guildfrd.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:352 scee.yaroze.programming.3d_graphics:1251 Take a look at the net yaroze programming tutorial in the gane demos section on this site. Chapter four deals with bounding boxes for 2D games but you could modify the example code - adding a z axis check - to make it work for your 3d games. It also deals with bounding sphere detection which works equally well for 2D and 3D. > Hi, I'm writing a 3d Tetris style game and am looking for examples of 3d > collision detection, especially bounding box since I *think* this is the > method I should use.