Path: chuka.playstation.co.uk!scea!NewsWatcher!user From: developer@woodentulip.com (Sean Kennedy) Newsgroups: scea.yaroze.programming.3d_graphics,scee.yaroze.programming.3d_graphics Subject: Re: Camera math Date: Tue, 09 Mar 1999 22:23:12 -0500 Organization: Wooden Tulip Ltd. Lines: 16 Message-ID: References: <799tkt$lbf5@scea> <79g1gu$mck@wyrddreams.demon.co.uk> NNTP-Posting-Host: pro1-161.barrie.connex.net Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:354 scee.yaroze.programming.3d_graphics:1258 > : Can anyone point me to some documentation that describes what needs to be > > I'm using the book "Virtual Reality Systems" (Addison-Wesley, > ISBN 0-201-87687-6) as a reference. It was the first book that really got > me understanding all this matrix stuff. Admittedly it goes into some stuff > Life isn't precious - | JTait@wyrddreams.demon.co.uk ICQ# 17834893 Another Good/Bad Book is The Visualization Toolkit. No OpenGL but... ISBN 0-13-199837-4 It has C++ examples and Tcl/Tk examples {Kind simlilar to JavaScript} But it explains the really wierd math info. -sean