Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Ed Federmeyer" Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Tim Mapping Date: Wed, 14 Apr 1999 18:07:04 -0500 Organization: Ed Federmeyer Lines: 23 Message-ID: <7f36sk$dno1@scea> References: <37102671.15272773@news.scea.sony.com> NNTP-Posting-Host: charlie.cns.iit.edu X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Owes Beck wrote in message <37102671.15272773@news.scea.sony.com>... > >Hi, > I have a small problem. When i convert my dxf to rsd and color it in >rsdtool, it seems that each face of the polygon is broken into 2 >triangles, This is making it dificult for me to add textures because >instead of just adding a tim to the face i have to add 2 of them which >are warped because the tim is square and im adding it to the >triangles. is there any way to fix this problem?? Use the "-quad2" option in the dxf2rsd.exe program. It will try to make quads instead of triangles whenever it can. I think the "-e " also is related, in that it allows the program to consider an "error factor" when deciding whether to join two triangles into a single quad. I use "-e 0.5", but that depends on your original .DXF model. (I think it actually sets how far apart points can be and still be considered "the same".) Good luck, EdF