Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: sosman@terratron.com (Steven Osman) Newsgroups: scea.yaroze.programming.3d_graphics Subject: TOD vs VDF files...? Date: Thu, 13 May 1999 17:17:48 GMT Organization: SCEA News Server Lines: 14 Message-ID: <373b0859.230918312@news.scea.sony.com> NNTP-Posting-Host: 209.27.57.69 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 Hey All, I was wondering, what is the difference between a .TOD and a .VDF file? Is there a conversion program between the two out there? If not, are the file formats available (I could write one). Finally, how would one use .TOD data to animate an object? I understand the .VDF uses the gteMIMefunc function, is there a similar call for .TOD data, or does one have to do it by hand? (and how slow would that be?) Thanks for listening to my spew of stupid questions. Steven