Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Tim O'Neil Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Creating a TMD on the fly Date: Tue, 17 Jun 1997 20:27:59 -0400 Organization: SCEA Net Yaroze News Lines: 20 Message-ID: <33A72B8F.4337@chat.carleton.ca> References: <338C1E17.60C8@netcom.ca> <338CE63F.7F1E@netcom.ca> <33974F23.5973@chat.carleton.ca> <33975697.36340616@205.149.189.29> <33A40E0D.2342@chat.carleton.ca> <33a43f53.19925512@205.149.189.29> NNTP-Posting-Host: obatanga.carleton.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (Win95; I) Mario Perdue wrote: > > I prefer 4x4 matrices of longs myself. :^) > I couldn't agree more, but then again, I still have to stare for a moment or two when dealign with multiplying column vectors from the right as opposed to row vectors on the left. I must have it mentally hard-coded somewhere... > There are a lot of things that I would have done differently had I > been writing the library functions. You might not have agreed with the > changes I would have made. :^) When I get into a situation where the > supplied library functions just won't do for my program, I write my > own. Such is life. I'll have to agree there... to be honest, there are not more than a handful of the supplied functions that I do actually use, partly for naming reasons, partly because I am not always positive on what they are doing (without a number of very specific tests) and also partly because I'm just too darn stubborn... but again, Such is life ;)