Path: chuka.playstation.co.uk!news From: sosman@terratron.com (Steven Osman) Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: TOD vs VDF files...? Date: Fri, 14 May 1999 13:18:29 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 42 Message-ID: <373c219e.302923330@news.playstation.co.uk> References: <373b0859.230918312@news.scea.sony.com> NNTP-Posting-Host: 209.27.57.69 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 Okay, I've learnt a bit on my own, so some of my questions are answered, but on the other hand, I have others. First off, I did find the reference to the .TOD data file, and an example (the janken example on the scee site). I've also seen the world-famous dino example for use of a .VDF file. Forgetting most of my earlier questions, what I'd like to know is: What are the advantages of a .TOD file versus a MIMe file? One caveat I can see to using .TOD is that it's not "api assisted" as .VDF. I read somewhere that someone said that using the gteMIMefunc was much faster than doing the manipulation by hand. Does it stand to reason then that gteMIMefunc is faster than the .TOD example because the .TOD example does all the manipulation by hand? If .VDF is considerably faster, then it may be the better choice. Is there a .TOD->.VDF conversion program? If not, does someone have the .VDF specification that I may write one? Thanks again. Steven On Thu, 13 May 1999 17:17:48 GMT, sosman@terratron.com (Steven Osman) wrote: >Hey All, > >I was wondering, what is the difference between a .TOD and a .VDF >file? Is there a conversion program between the two out there? If >not, are the file formats available (I could write one). > >Finally, how would one use .TOD data to animate an object? I >understand the .VDF uses the gteMIMefunc function, is there a similar >call for .TOD data, or does one have to do it by hand? (and how slow >would that be?) > >Thanks for listening to my spew of stupid questions. > >Steven