Path: chuka.playstation.co.uk!news From: will atkin Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: TOD vs VDF files...? Date: Sat, 22 May 1999 05:09:52 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <37462E0F.8CE93282@hotmail.com> References: <373b0859.230918312@news.scea.sony.com> <373c219e.302923330@news.playstation.co.uk> <7hi823$npp9@chuka.playstation.co.uk> <373dd062.347663303@news.playstation.co.uk> <7hkbk4$llu2@chuka.playstation.co.uk> <3745C99D.4098052E@hotmail.com> <3745cc14.91289887@news.playstation.co.uk> NNTP-Posting-Host: nat12.bournemouth.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.07 [en] (WinNT; I) Cool! Thanks Steven, Let me know how it goes. I'll be waiting!! Will Steven Osman wrote: > Will, > > I'll probably be writing a conversion program early next week. I can > give it to you to play around with once its done. > > The only thing is that TOD is much more encompassing than MIME. The > trick will be how to nicely segregate the vertex-animation part out of > a TOD file and if it will be easy enough to use from Softimage (I > haven't looked at the kind of TOD file that SoftImage generates). > > Steven >