Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Michael Hough" Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Quaternion 2 Matrix ... Date: Sun, 23 May 1999 14:38:20 -0700 Organization: SCEA News Server Lines: 12 Message-ID: <7i9sqd$hd4@scea> References: <7i9jkp$lic17@chuka.playstation.co.uk> <7i9p8e$hd3@scea> <7i9rjf$lic18@chuka.playstation.co.uk> NNTP-Posting-Host: rippy.Stanford.EDU X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Where are you getting your quaternions from? I had some problems because I used to use RotMatrix() to generate my rotations, and it rotates in z,y,x order rather than the x,y,z order my quaternions used to use. But if your problems aren't coming from there, I don't have any real ideas. What sort of problems are happening? mike