Path: chuka.playstation.co.uk!news From: "Markus Tesche" Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Quaternion 2 Matrix ... Date: Tue, 25 May 1999 01:55:59 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <7icp3b$sfd18@chuka.playstation.co.uk> References: <7i9jkp$lic17@chuka.playstation.co.uk> <7i9p8e$hd3@scea> <7i9rjf$lic18@chuka.playstation.co.uk> <7i9sqd$hd4@scea> <7ib7u5$sfd3@chuka.playstation.co.uk> <7ic1an$2j2@scea> NNTP-Posting-Host: 33-58.H.dial.o-tel-o.net X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Hi Mike, Hmm yes I think itīs a problem how the Libps functions multiplies the Matrix with Vertices .... Maybe some guys of Sony can tell me what could be wrong here at this point ... I think one one to figure it out could be to store some simple rotations and try to rotate a Vector by using the ApplyMatrix function, do the same on PC and look if this could really be the Problem ... What else could be done, donīt know ! I think I checked all other errors that there everthing works fine! Then Iīm going to try this ... Iīll let you know if there is something positive .... (or not :) OK, Bye MT