Path: chuka.playstation.co.uk!news From: "Al" Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Collision Detection Date: Wed, 2 Jun 1999 12:31:26 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <7j48o8$m4q10@chuka.playstation.co.uk> References: <7j20bq$3u62@scea> NNTP-Posting-Host: VIP-203-139.vip.uk.com X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 I've dome some for a 3d Tetris style game I'm working on. I created a 3d array, and filled it with 0s. Then if an object goes into that cube in the array, I put a 1 there. This was fairly simple for my game, cos all of the blocks are made of similar size cubes. Not quite sure how you'd go about checking vertices to do proper bounding box or something. If you want more details of what I did I can either post or email more info. AL -- http://www.geocities.com/SunsetStrip/Palms/3657 Terry Arnold wrote in message <7j20bq$3u62@scea>... >Does anyone know how to do 3d collision detection on the yaroze ? > >