Path: chuka.playstation.co.uk!news From: "Nathan Miller" Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Collision Detection Date: Thu, 3 Jun 1999 18:43:48 -0500 Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <7j741v$9662@chuka.playstation.co.uk> References: <7j20bq$3u62@scea> NNTP-Posting-Host: 98AABD90.ipt.aol.com X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Terry Arnold wrote in message <7j20bq$3u62@scea>... >Does anyone know how to do 3d collision detection on the yaroze ? > > You can do it like 2d collision, but instead of a box you use a cube. You can also use bounding spheres, basically you hold the center of the sphere and that radius. When you test two spheres against eachother, you do a basic distance formula. You can do a combo of both called a bounding cylinder, don't have the time to go into that one, but is a combo of the two tests Nathan Miller