Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scea.yaroze.programming.3d_graphics,scee.yaroze.programming.3d_graphics Subject: 3D Splines Date: Tue, 02 Nov 1999 22:39:33 -0500 Organization: SCEA News Server Lines: 20 Message-ID: <381FAE75.BD3A3572@surfsouth.com> Reply-To: darco@bigfoot.com NNTP-Posting-Host: 01-vald-00f.dial.optilinkcomm.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.61 [en] (Win98; I) X-Accept-Language: en Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:382 scee.yaroze.programming.3d_graphics:1425 I will be working on a 3D raceing game, but I need to do my research on 3D environments first. The "Blaze of Glory" 3D engine won't work for this game, and I wanted to experement with other engines. The 3D system in "Hover Raceing" is awesome, and after playing it for a while, I came to the conclusion that it uses 3D splines to create it's tracks. I've done stuff with dynamic TMD's, so making the TMD shouldn't be a prob - the splines though are gonna be my prob. Does anyone have any information on how splines work, and/or how to implement them with code? Another system that I wanted to consider would be making the entire 3D world in a program like 3D Studio and then using that as the race track. That's all good, but I have no idea how I would implement colision detection. any help would be appreciated. 'darco darco@bigfoot.com