Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Making a Character Walk Date: Thu, 01 May 1997 22:19:30 GMT Organization: SCEA Net Yaroze News Lines: 17 Message-ID: <3369167c.38589304@205.149.189.29> References: <33689BFC.C4C@handsontoys.com> NNTP-Posting-Host: filter-hrtc1.nortel.net X-Newsreader: Forte Free Agent 1.1/32.230 Jay, That's pretty much the way it works. Each moving part has to be able to be manipulated by the software. The trick is to move them all in a way the looks somewhat real. Mario On Thu, 01 May 1997 13:34:52 +0000, Jay Brewer wrote: >How do you make a character that walks? > >When you look at say "Tomb RAider" is laura a bunch of models coded >together? If so then they make little models and texture map them and >animate them separately?