Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "J.J. Hoesing" Newsgroups: scea.yaroze.programming.3d_graphics Subject: low-level GTE and GPU Date: Tue, 24 Jun 1997 12:02:19 -0500 Organization: SCEA Net Yaroze News Lines: 10 Message-ID: <33AFFD9B.5545@eecs.tulane.edu> Reply-To: hoesing@eecs.tulane.edu NNTP-Posting-Host: 79.dallas-005.tx.dial-access.att.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (WinNT; I) Hello, Is there any information available on low-level programming of the GTE and GPU? I would like to skip using the libraries as much as possible and use assembly for a large chunk of my code. It doesn't need to be pretty, as long as it gives any information about using assembly and the GTE (or any other bits of the Playstation hardware). Thanks, J.J.