Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: low-level GTE and GPU Date: Wed, 25 Jun 1997 01:06:06 GMT Organization: SCEA Net Yaroze News Lines: 22 Message-ID: <33b06d76.180761@205.149.189.29> References: <33AFFD9B.5545@eecs.tulane.edu> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 On Tue, 24 Jun 1997 12:02:19 -0500, "J.J. Hoesing" wrote: >Hello, > > Is there any information available on low-level programming of the GTE >and GPU? I would like to skip using the libraries as much as possible >and use assembly for a large chunk of my code. It doesn't need to be >pretty, as long as it gives any information about using assembly and the >GTE (or any other bits of the Playstation hardware). J.J., The whole intent of the Net Yaroze package is to be an inexpensive system for hobbiest development. Support needs to be kept to a minimum to keep costs low. Because of this, Net Yaroze is a library-based development system and does not include the low-level programming support. Board and chip level support is provided to developers in Sony's commercial licensing program. Mario