Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Ed Federmeyer Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: How fast is fast? Date: Tue, 24 Jun 1997 23:35:28 -0500 Organization: (no organization) Lines: 17 Message-ID: <33B0A010.5F15@charlie.cns.iit.edu> References: <33B09E84.191E@charlie.cns.iit.edu> Reply-To: fedeedw@charlie.cns.iit.edu NNTP-Posting-Host: charlie.cns.iit.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) Ed Federmeyer wrote: > What I found was that I was able to get about 53K polygons per sec. > Much more than than and my framerate dropped. I should have mentioned that the "hsync" counter was up around 229 when using 32x28 (896) polygons per frame. By removing the drawObject() call, that number went down to about 43. (of course, the object didn't appear on the scree, which is not the best way to speed things up! :-) This tells me most of the time is spent in the actual drawing function, as opposed to the basic OT setup, etc. Again, Any insights appreciated. Ed Federmeyer