Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: jamin1@psu.edu (Jamin Frederick) Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: How fast is fast? Date: Thu, 26 Jun 1997 02:31:14 GMT Organization: SCEA Net Yaroze News Lines: 22 Message-ID: <33b1d2f8.14761640@news.scea.sony.com> References: <33B09E84.191E@charlie.cns.iit.edu> <33b0a3ba.14074419@205.149.189.29> NNTP-Posting-Host: nb11ppp43.cac.psu.edu X-Newsreader: Forte Free Agent 1.11/32.235 I just read an article in Next Generation about a new title called Blasto (for playstation) where the programmers didn't use any graphics libraries at all, and apparently did their own software z-buffering. I wonder how much performance can be expected from the Net Yaroze libraries, and what commercial titles demonstrate the performance that Net Yaroze developers can hope for (are most commercial titles taking advantage of low-level knowlege that we don't have)? Jamin On Wed, 25 Jun 1997 04:57:04 GMT, mperdue@iquest.net (Mario Perdue) wrote: >Ed, > >My understanding is that the Yaroze library is a sub-set of the >commercial development library. I'd guess that there are a fair number >of games on the market that use the Gs libraries, but the really high >speed stuff is probably done by by-passing the libraries altogether. > >Mario